The 12 principles of animation
Squash
and Stretch
Squash and Stretch is used to give weight and flexibility
to a drawn object. This principle can be used for comic effect when the principle
is exaggerated.
Anticipation
Anticipation is used so the audience is aware something
is about to happen on the screen.
Staging
Staging is to concentrate the audience’s attention to
what is most important in the scene occurring. This can be done in multiple
ways such as; angle and position of the camera; placement of a character in the
frame and the use of shadow and light
Straight ahead action
and pose to pose
The principle references how the animation is drawn.”Straight
ahead action" means drawing out a scene frame by frame from beginning to
end, while "pose to pose" involves starting with drawing a few key
frames, and then filling in the intervals later."Straight ahead
action" creates a more fluid, dynamic illusion of movement, and is better
for producing realistic action sequences. On the other hand, it is hard to
maintain proportions, and to create exact, convincing poses along the way. "Pose
to pose" works better for dramatic or emotional scenes, where composition
and relation to the surroundings are of greater importance. A combination of
the two techniques is often used.
Follow through and
overlapping action
This principle helps make movement look realistic and
helps the audience believe the character abides by the law of physics. Follow through means that certain parts of a body
should continue moving after the character has stopped and the parts should
keep moving beyond the point where the character stopped to be "pulled
back"
Slow in and slow out
Slow in slow out is about how to make an animation
look realistic. If it has more
drawings near the beginning and end of an action, emphasizing the extreme
poses, and fewer in the middle. This principle goes for characters moving
between two extreme poses, such as sitting down and standing up, but also for
inanimate, moving objects, like the bouncing ball.
Arcs
Arcs help realism in animation.
Arcs allow movement to look real, for example limb moving can be obtained by
rotating a joint, or a thrown object moving along a parabolic trajectory. The exception is mechanical movement,
which typically moves in
straight lines.
Secondary
action
Adding a
second action makes it look more realistic. For example a lot of people walk
swinging their arms this is made by secondary action.
Timing
Timing is
important for working out a characters mood,
emotion and reaction. The term timing refers to how many drawings or frames
there are for a certain action.
Exaggeration
Exaggeration
is useful in cartoons because it makes them look more surreal and therefore
more interesting to watch. The level of exaggeration will depend on what
motivates the artist and what message he/she feels the audience should take
from it.
Solid
drawing
The term Solid
drawing means the draughtsmen has to take in to consideration the three dimensional
space, volume, weight when drawing the image.
Appeal
Appeal is
all about how interesting a character is so that the audience will be
captivated
The important thing is
that the viewer feels the character is real and interesting. There are many
tricks so the audience like the characters Baby like faces, for instance, are
very popular in this respect.
No comments:
Post a Comment